![]() If you are having trouble getting the carts or Cube to go where you want in the lower half of the map, remember you can use the anchor points in the bottom left corner for extra help redirecting them, but you can do it without. Support it with a few triangles and the speeding carts should fall right into the exit. Just make sure it stops the carts from landing in the acid, and redirects them into the exit. The closer it is to the wall the less support it will need. Make a backwards C shaped wall over the acid gap in the bottom right corner. Once the carts and Cube all reach their destinations successfully (and don't collide), the final piece is a simple wall for the carts to bounce off of before they reach the exit. Support your bridges with triangle arches, and cables connected to the ceiling. It will take some time to get the angles and timing just right, so tweak them constantly until all of the carts pass through all the portals safely and make it into the lower half of the level. Build a second shorter bridge above the first, just under the spawner. Because of this your bridge needs to have two layers, so that the earlier carts can pass underneath the newly spawning ones. Just like the cube, your cart is going to bounce back and zoom across your bridge, up the ramp, and into the yellow portal. Bridge Constructor Portal Level 58 (Small Bang for the Buck) Convoy Walkthrough, Cheats, Solution for Android, iPhone, iPad, iPod and PC (Steam). Make sure the left end of your bridge is angled up towards the yellow portal. Use the anchor in front of the light blue portal to make a bridge under the cart spawner. Next you need to make a bridge for your carts. Tweak your ramp's angle until it does just that, then support your ramp with cables and rails. Ultimately you want the cube to fly into the red portal and land on the switch that opens the exit in the bottom half of the level. If youve played previous Bridge Constructor games, youll be familiar with the basics of Bridge Constructor Portal. Make sure your bridge isn't blocking its flight path. This will cause the Cube to pop out on the left side and hit the launch pad, firing it back through the dark blue portal and into the red one. Start by placing a downward sloping ramp under the Companion Cube spawner that will lead the cube into the dark blue portal. I would recommend getting the Cube's flight path right first. To complete this level you need to create a path for the carts, as well as the Companion Cube. ![]()
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